Thanks Everyone for following my numbers adventure on Facebook all last year. It was a challenge – and a blast – for me to come up with a number each day!
For 2016, I’m presenting a once a week look at my “Leftovers” and “Palette Gremlins,” which you’ll see in the gallery below.
Leftovers are little spur-of-the-moment doodles or sketches created from paint left over from a work in progress. Most of these quickies end up in the trash, but some are kind of cool on their own and others have lead to full scale paintings.Continue Reading
LUMEN 9 originated from an idea that I brought home with me from the hospital in May of the year 2000. When the idea came to me, the only thing I had to draw on was an advisory pamphlet for patients, so I used the back of it for a rough sketch of the composition. I carried the idea in my head for years afterwards and didn’t get around to executing the painting until ten years later.Continue Reading
Assembled here for your delectation is a hodgepodge of images selected to fit the Halloween season. They come from a wide variety of sources, including concept renderings for book cover assignments, studio sketches, a digital experiment and a couple of more recent illustrations for a recently published story about vampires in post Civil War New Orleans.
Happy Hauntings!Continue Reading
My approach to A MEMORY OF LIGHT was dictated by unfamiliarity with the series. Not having read The Wheel of Time books, I focused on the scene provided and the characters therein while also keeping in mind that this book was the culmination of many years of reading for devoted fans.
It seemed best to start with the focus of the painting: Rand himself.
My initial sketches explored the pose he might adopt as he entered the dark confines of the cave. I attached light sticks to a wooden bokken and descended a flight of stairs with the lights off, trying to get a feel for how he would be holding the sword to light his way into darkness. (Since early in my career, I’ve found a kinesthetic sense of the figure’s pose is helpful before attempting to recreate it in it’s variations.)Continue Reading
The general concept for this work was spelled out to me by my art director and contact at Blizzard, Jeremy Cranford. We had met the previous Fall at IlluxCon, and despite being in an annoying loud bar lounge we were able to outline the basic assignment and agree to move it forward.
Before starting, the smart thing to do would have been to examine the actual game to become familiar with the feel of it, but instead I just jumped into exploring dramatic dragon poses and having fun with that. Being told from the onset that the image would depict a raging dragon emerging from a giant ocean maelstrom, I felt I had enough to go on.Continue Reading
We missed out on the actual Halloween day this year due to Frankenstorm, but my mind had been in Halloween for the month leading up to it anyway! After the autumnal equinox each year, night starts to overcome day and my artwork seems to get darker as well.Continue Reading